Korg is making a version of their Gadget software in VR. There are music apps out there as well if that’s your jam. The more you have, the higher you can go in terms of polycount. Look at some tutorials if you want.Īll of these apps benefit from hella RAM. Adobe Medium is free, and you should download it and give it a go. Solid workflow, ergonomic tools and a pretty powerful package overall. For sculpting apps, dyntopo is kinda necessary because you come to a point where you kinda want to add more detail, but your sculpt is already like 6million polys and it’s getting mad sluggish.Īdobe Medium: Probably the most "finished" of them all. It already has dynamic topography (automatically adds polygons only where they are needed) and is the only one of these that have it. Shapelab: this one is pretty good but in early stages still. Gravsketch has a much more solid subd/low poly modelling set that is both intuitive and powerful. Subd modelling part doesn’t work at all for me on my Quest2. It has both subdivision modelling and zbrush-style sculpting. There are some more good 3d apps out there, mostly sculpting though(like zbrush. Gravity sketch is actually free on Quest as a native app as well.
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